Sports Biomechanics High Impact Factor Journals

Sports Biomechanics is that the scientific journal of the International Society of Biomechanics in Sports (ISBS), the only international society dedicated to biomechanics in sports. The journal sets bent generate knowledge to enhance sports performance and reduce the incidence of injury, and to speak this data to sports scientists, coaches, and sports participants. Sports Biomechanics is exclusive in its emphasis on sports techniques and sports injuries. As well as maintaining scientific rigor, there is a strong editorial emphasis on 'reader friendliness' By emphasising the practical implications and applications of research in sports biomechanics, the journal seeks to benefit sports practitioners directly. Sports Biomechanics publishes papers in four sections: Original Research, Reviews, Teaching, and New Methods and Theoretical Perspectives. Motion Capture is that the process of digitally record the movement of individuals. It is utilized in entertainment, sports, medical applications, ergonomics and robotics. In film-making and game development, it refers to recording actions of actors for animations or visual effects. A famous example of a movie with many motion capture technology is Avatar. When it includes full body, face and fingers or captures subtle expressions, it's also mentioned as performance capture. Xsens provides proprietary motion capture software to use in conjunction with Xsens motion capture hardware.    

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